Worlds / World 2 / PRD001 Design Techniques
ANODYNE
A building toy that doesn't hurt when you step on it.
My first project in the product design department: a stacking building toy for kids aged 3 to 6, with no small parts to swallow and no pain underfoot.

01Brief
Design a toy for a specific age
Design Techniques taught us how to research, brainstorm and model in 3D. The brief was a toy for kids of a specific age.
02Idea
Painless building
Anodyne means painless. Building bricks have tiny parts that small kids can swallow, and everyone knows how it feels to step on one. My toy uses large honeycomb plates with air gaps that kids stack into houses, birds or anything else.
03Decision
No connectors
I tried pin connectors in 3ds Max and then dropped them. The pieces simply stack. If a build falls, it falls, and for a 3-year-old that is part of the game. Simple and safe beat strong.
04Born
Modeled in 3ds Max, rendered in KeyShot
I modeled everything in 3ds Max and rendered the final builds in KeyShot.